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  1. Today
  2. Hello all! I recently just started and feel I am late to the party. Is there any type of looking for group on here? I used to play on 360 and very excited to be back on the grind. Level 50 cast just looking for people to play with, player card is corhay. Thanks!
  3. Yesterday
  4. The people that were nasty must not be in game much, because everyone I've ever played with have always been cool. There's only one person that I played with that seemed suspicious (won't mention names), but everyone else was awesome.
  5. :'\ That sucks. Really hope you do better getting away from this stuff, Marm. I appreciate everything you've done to bring this back. Really sad, I haven't played on the server a ton, I always enjoyed checking in to read the posts and see how things were going though.
  6. Last week
  7. First off, Marm, I'm grateful you spent so much time on this project to bring PSU back to the players who missed it dearly. For that I don't think there is enough thanks. Dude, just take care of yourself now. You've more than earned it Second, I know I'm probably not the most popular person with the team, and for what it's worth I apologize for any drama my end may have caused. Regardless of that you guys have made something awesome and I hate to hear stuff was stolen. From my short time with the team I know how much you guys have worked on it and it really bothers me that someone would do that. I remember in the very beginning before Gnome even joined the team just how much time Marm and Tony spent piecing the puzzle together. I was there absolutely in awe of what they were trying to do and wanted to help in what little way I could even though it would have been done without me. Even if it was just explaining mechanics that may or may not help them piece the puzzle together that much faster. I would literally watch them in text chat talking about things I didn't understand until they had a question for me that I could answer. I've seen it firsthand, these guys get so much flack, but work on it for hours on end just to get the smallest thing working. They gave me a new perspective in video game development and how much work goes into something that people just take for granted. And to Gnome, I know there isn't really much I can do for the team at this point, nor would you guys probably even want me to, however, if you need to reach out to me on Discord for something feel free to. Even if it is to just vent.
  8. Derp, my bad... the map is there. You just have to move the map into view again because it is so far out of view by using the dpad or arrow keys.
  9. Thank you Marmy, Thank you dev team. I cannot express the level of appreciation i have for your hard work. My sister and i am very thankful, I am sorry to hear these terrible things have occurred. i hope you find comfort Marmy. Thank you for your hard work!!
  10. Noticed when i run it in 1920x1080 the main map is missing (minimap still works), what resoluctions do you people run PSU at please?
  11. All I gotta say is "dang". Not really the news I expected to casually mosey into tonight. This is sad to hear. I honestly never would have expected Parallaxed to do something like that. What would he expect to accomplish from this? I just can't wrap my head around it. I also share the sentiment that while I loved seeing the updates and other things Marm was up to in the development of this server, I always had the feeling he sorely needed a break. A hobby like this should be fun, not stress. I hope to see him around to, at the very least, hang out and enjoy the results of his own work for once. Also, if it's any consolation to Marm (assuming he reads this), whatever it is, it isn't you. You are not the cause of this mess. I'm in my 15th year working tech support, and there has been a very nasty change in the air in the past year. People are getting mean ridiculously mean, snapping at any perceived wrongdoing, demanding compensation for every tiny perceived wrong. Culture as we know it is falling apart. Too many people are concerned only with their own validation, and not with any self-reflection. None are willing to compromise, because that would destroy their oh-so-holy validation. If you do return, do it for your own enjoyment, and make sure you are not directly reachable by the players. Maybe not a "PR group", but maybe find a mod who makes a good "point of contact", that has enough of an "FU" attitude to tell off any would-be Karens. You're not making money on this, so you have no obligation to take abuse.
  12. Earlier
  13. Updated original post. I'm not to sure if the info I've found is known or not but from my previous experience I did find a way to extract the .snj files so I'll be working on that in the future from now. If anyone has information pertaining to this feel free chat with me on discord or through these posts Discord - LordNemo#1312
  14. That's why it's helpful to 'subscribe to' or 'follow' a thread at times. It makes it much easier to find again a year or three later, if the forum you're using allows them to linger in that list and be inactive for that long. It is nice to here that the community is listened to for such things, and are encouraged to be involved in the discussion. I guess I should put together my thoughts regarding how to re-balance the types to boost the mid-game relevancy of the Hunter, Ranger, and Force, as well as expand the capabilities of the Master types without altering their core focus, so that if the discussion ever comes around again I'll have something ready to present.
  15. Starting to regret not having a link to the previous discussion thread that the community all added to last year since a lot of this was talked about previously, however recalling exactly what was concluded alludes me. What I can say is that it's very unlikely that we as a community can come to any agreement on either new classes or severely altering current ones. We're a bit more democratic here on Clementine, and changes arn't generally made unless a majority of us agree to it to some degree. Perhaps this will change in the future since the PSUC development team has altered a bit, so we'll see. Thank you very much for your info though! Let's hope this thread sticks around to refer to it later.
  16. So as an update to my previous post, I was given contact with one of the developers for the other server and was told that they are planning on releasing a better PSU server. They will be building their own code on top of this data to do so. They informed me that they are not doing this for monetary profit. So now we know.
  17. It's possible to import the PSU 3D Models, with Object Groups, UV/Textures, etc into 3DSMax using a Script. Similar to how it's done with PSO2 3D Models. Both games does use completely different File Types btw. I'm not surprised about the S4 Missions still floating in the Data for PSU. Those missions were available in the old Network Mode with level requirement 150+
  18. There acouple AFS files that won't extract due to Time Parameters even though I fix it in Hex and assign appropriate Bits to match the file extension. From my previous experience I believe you're right about how the file types are used. We should be able to extract static model data from the .xnr file and create an XML sheet and have the game reference XML data for loading specific Static Mesh like Weapons. Through my findings last night, Looking at Quest Data I believe S4 Missions pre-existed in the game ahead of it's time. Noticing there is a Language Section such as J/AE/G/F in the quest Data there is also Quest C, B, A, S, 1 ,2 ,3 ,4 then There are Block referencing which completely depends on the mission itself. Still much to brush through.
  19. I might be able to help, but take my advice with a pinch of salt about the File Types. I wrote notes on what I assume the File Types are based on what I can read inside them using Hex Editor and looking at the File Size of each asset. I used PSU Generic Parser to extract contents out of the .nbl from the NMLL chunk and TMLL chunk. Here's the note I wrote of each File Type: .NBL = This works almost similar to a .PAC or .DAT(Pack/Archive) format many Compile Heart games use. .NBL contains other File Types/Assets inside, located in the subdirectories, NMLL chunk and TMLL chunk. .XNJ = 3D Model .REL = File Integrity Checker? .XNA = Data Switches for Particles or 3D Models? .XNT = Index Data of Textures used on 3D Models in .XVR .XNM = Motion Data or Dialogue? .XNR = This does something with .XNA, .XNJ, .XNT, .XNM, Textures, etc. This may be some sort of Script.
  20. Discord = LordNemo#1312 So I've been a 3d modeler for over 10 years now and well off and on I've been going at it attempting to extract PSU Gamedata objects along with their textures. At one point I succeeded and was stuck at re-packing without dataloss. It's been awhile since I've done some PSU modding and since I cleaned my computer out last month. I recently started playing PSUClem and again can't help but to feel we should be able to import models or use some sort of .XML format or .JSON for offloading new content. I got as far as Extracting the .afs files to .nbl files but I don't have knowledge of .nbl and can't seem to import the data to .obj , I don't care if the any data is lost because I will fix that physically and most likely polygon data won't be lost if someone has or can make a python script to convert .nbl to something more universal or better yes from a popular extension to .nbl. I'm trying to better know the data that is store within the .nbl filetype. So far what I've been able to extract are ..... .cvm to .ADX/.REL/.NBL/ , .AFS to .nbl So currently some .AFS files I can't exactly extract either due to TimeStamp being Invalid and I can't Hex edit the TimeStamp correct otherwise the AFS extension is lost so help would be nice on that lol I'll be updating this as with my progress even if I don't receive help lol Edited : 01/13/2022 1:49am ADX lossy compressed audio CRI ADX ADPCM audio v3, standard ADX, 48000Hz Audio: adpcm_adx audio/x-adx; charset=binary This format is being used to play as Audio for files ending in .ADX I've tested sounds and it's varies with a range from Menu music to Boss and Enemy Sounds. Enigma_Dev - Mentioned .NBL = This works almost similar to a .PAC or .DAT(Pack/Archive) format many Compile Heart games use. .NBL contains other File Types/Assets inside, located in the subdirectories, NMLL chunk and TMLL chunk. .XNJ = 3D Model .REL = File Integrity Checker? .XNA = Data Switches for Particles or 3D Models? .XNT = Index Data of Textures used on 3D Models in .XVR .XNM = Motion Data or Dialogue? .XNR = This does something with .XNA, .XNJ, .XNT, .XNM, Textures, etc. This may be some sort of Script. Edited : 01/15/2022 Example creature Data file types - Ageeta .BIN = Taking a big guess but this is partial AI information or attack pattern instructions. .SNA =[ en_xxx_1ndin.sna 1ndin Pelvis Chest Neck Head L_Thigh L_Calf L_Foot R_Thigh R_Calf R_Foot Tail01 Tail02 Tail03 1ndin_mdl Notes= "1ndin_mdl" May be the Rigging system for the Ageeta " .mdl " or " _mdl " mentions important for future .SNJ = Object Models [" en_xxx_1ndin_Lead " is the Model ] without "_lead " is the Rig. .SNR = Variety of Data involving Atk,Dmg and Targeting ? Maybe More ? .SNT = Texture Data SVR = I'm not to sure Edited : 01/13/2022 11:15am I'm working on archiving the data so I can sort through them easier.
  21. I can't say I'm terribly surprised that it's restrictive and makes it difficult to do such things. It isn't a terribly common thing to be able to easily add/remove things like character classes unless it was designed from the ground up for such things. Personally, I'm mostly fine with the Basic Types being what they are, as it allows them to act as a means of learning how the different aspects of the gameplay work before diving into something challenging like the Forte-types and the Hybrids, much less the Master types. Any kind of notable change to them would require a notable rebalance to all of the types, as then you start to skew the roles that each of the Expert types were meant to fill. Unless you're planning on expanding the roles of the existing Master-types so that instead of being hyper focused into a narrow area of specialization they're the supreme masters of all things Striking, Ranged, or TECHNIC respectively. Although that more or less works for the Fighmaster and Gunmaster to allow them to use all of the weapons associated with their specialty (though the Fighmaster would need some kind of limited Ranged ability, to pair with the 1-handed Striking weapons, and the Gunmaster would need mirror treatment) doing that for the Masterforce starts to make the Acrotranser quasi-meaningless as a Masterforce could be just as good of a Support Member, while also being the supreme nuker. I'd personally only consider it worth seriously trying to do if the Masterforce could also be given all of the Limit Break bonuses to TECHNICs, allowing them to still be more useful with offense than support, and do a minor rebalance to the Acrotranser to be more 'Red Mage' like in that they are a Jack of All Trades, Master of None and can do everything to a nice extent but at least one other type is still better. The limit of only 36 Photon Arts at a time on a character would help in that regard (actually, it isn't even possible to have all of the TECHNICs, both Attack and Support, learned at the same time because of that limitation, and with a max of 24 slots amongst the active weapons of your weapons palette it is a bit questionable to change that anyhow, though being able to increase the limit to enough to learn all TECHNICs at once would be nice, in the Episode 1 content (Ethan Waber's story) it was possible, then they added more TECHNICs, but I think the original count was right at 36 TECHNICs). I'm sure if I put some time into it I could come up with a way of rebalancing all of the types so that the Basic Types could be expanded some in functionality. Of course, this would require them to be able to have their Max Type Level increased from 10 to at least 20, possibly 100, so that they can match out against the Expert and Master types, but then you'd have to increase the requirements for both the Expert types and the Master types, and then they'll also be treading on the roles of the Forte-types. Then again, restrict them to a Max Type Level of 20, but increase the max rank of the weapons they can currently use by one tier (so B-Rank to A-Rank and C-Rank to B-Rank) along with allowing them some additional weapons at C-Rank. Then you'd probably need to increase their Photon Arts limits, though I'd only do their primary PA's by one tier, so 30 instead of 20, and leave the others alone. Actually, make it so that only the primary weapon types (Striking for Hunter, Ranged for Ranger, and TECHNIC for Force) get the rank increase as well, and you'd be able to limit how severely they'd trample on the existing Expert Types, then you could still allow them a Max Type Level of 100. Also, I'd keep the Force with no Limit Breaks so that those bonuses would be a special part of using an Expert or Master type with Attack TECHNICs. Maybe re-work the Guntecher a bit so that they are less capable with Striking weapons to make them more focused on Ranged or TECHNICs, better favoring them being a Ranged Support type. This would then work in with the rebalance of the Acrotranser I mentioned above. We'd probably also have to re-do the Fighgunner and Wartecher some to get them more focused towards their roles, namely a Striker with some Ranged Ability and a Techer with some Striking Ability respectively. Then we'd need to tweak the Acrofighter to be more balanced between the Striking and Ranged aspects, since we'd essentially be removing that balance aspect from existing Expert types. We'd also have to readjust the ability balance of the Forte-types as well since they'd now become more of a glimpse into the re-done Master types. Then again, the Acrofighter is the expert in the use of the 1-handed weapons, so if we just expand that to also include the twin weapons (which they already have most of as A-Rank weapons, so bump them up to S-Rank and add in the two, I think it was, they don't have as at least A-Rank) and then drop some of the 1-handed and twin weapons on other types that have them at S-Rank down to A-Rank, and possibly even remove the ability for them to use one or two that they can currently only use at A-Rank (with the exception of the Forte-types, keep them with the ability to use their own focus ones that they currently have, since the Master types would be gaining the ability to use them, only makes sense, just limit them to 1-handed weapons from their non-focus area). There that's what I've had for thoughts on what it would take for a rebalance to increase the relevance of the Hunter, Ranger, and Force, while I've been typing up a response to you. Those are just shy of direct stream of consciousness as they've happened for me. I'm not saying it couldn't be done, but I do have a small question before attempting such a thing: Is the info for the limits and abilities of the types stored server-side or client-side? If it is server-side then we could set-up a test server (which I've noticed you already have one) to use to test out a massive rebalance of the types and see what people think of it. If it's stored client-side then it would be much trickier to test that out before doing a massive Clementine-wide implementation. Now, if I go over to the Clementine wiki and look at the existing information for all of the types it'd probably only take me a couple of hours to through together a thorough rebalance plan so that the Basic Types can be given a useful degree of viability for mid-range content (very hesitant to balance them to have any degree of viability for late-game stuff, unless we keep them severely limited outside of their focus areas, just so that we can maintain some degree of viability for the Acro-types) complete with rebalancing all of the remaining existing types. Personally, since there are S-Rank versions of every weapon type I'm perfectly fine with expanding out the Master types so that we can use all of them with 5th Form Photon Arts (that's levels 41-50) and the speed boost. It would also require some rebalancing of the weapon stats, so that there wouldn't be any weapon categories where the strongest weapon is actually an A-Rank weapon and not an S-Rank (or as I like to call them, SS-Rank for the 13-15 star weapons, as there is a 15 star for every type if I recall correctly, again I'd have to check that). Although, I do need to test to see if the Card weapons allow for First Person Aiming or not. I doubt it, since the only other Ranged weapon that is 'optimized' for groups that does is the Laser Cannon (at least, I don't think the Crossbow does, though I could be wrong), but if they do I might through in a minor tweak to the idea of the Master types being the supreme masters of their respective areas to give the Masterforce S-Rank Whips and Cards, while the Fighmaster and Gunmaster won't get them, along with the ability to use Level 50 Skills and Bullets (just for them, since they won't be able to use any other Striking or Ranged weapons) to reflect the fact that those two weapons are mostly treated as being 'for TECHNIC users' amongst the other types (even offline AoTI did that, as only the Force could use the S-Rank versions). It would also give the Masterforce an FPA weapon to replace the C-Rank Handguns that Clementine currently gives them to maintain their solo viability (as well as a Striking weapon so they don't have to burn PP just to destroy objects, allowing the Gunmaster a very limited selection of 1-handed striking weapons does that for them already). And we can't forget tweaking the ATP, and possibly ATA, multipliers of the Photon Arts for weapons that currently can't be used in 5th Form as that gets added, assuming that can be done in the first place. I'd hope so (and that was going to be one of my two questions before presenting the four additional Master types I'd come up with) as otherwise there isn't much point to giving additional weapon types to the Master types. That's just the story of my life. I've missed out on quite a few things because of being only marginally better than living on the street for my adult life, but it was probably an effort on their part to keep people from pirating those portions of the story. After all, how many MMO's in general do you know of have the story data portions stored with the client data anyhow? That's typically all server, so it's hardly unusual they did that, especially with the need to keep the game relatively small since 10+ years ago people didn't typically have 100+ GB drives in their computer systems and such, so a single game needing 10 GB would be an issue. Mind you, I highly doubt the game would be that big with all of the story data combined (unless they had a lot of those spectacular CG FMVs just for Episode 3, if memory serves they only got added to Episode 2 with the release of AoTI), but don't forget, the Clementine Installer is just over 5 GB itself, and once installed it's sitting around 6.2 GB. That only leaves about 2.2 GB of space on a single Dual-Layer DVD for holding the game. That now starts to lean towards the gaming being force to be installed on the console to be playable (and don't forget, the PS2 HDD's were only something like 10 or 20 GB in size, that's a LOT of the HDD consumed for just the one game) depending on just how much bigger all of that story data makes it. Even on the PS2 those CG FMVs took a lot of data space, that's why the .hack games only had their respective FMVs viewable on the volume they were originally shown in, despite being able to unlock them in later volumes (though if you had the disc for the earlier volume you could view them, you just had to swap discs before and after).
  22. Google translate: "Any chance the server will support PS2? Because now that DamonPs2 has been banned from everyone's cell phones, the new emulator promises online play" No, sorry. The server does not support console play and I'm unaware if the developers are working towards console play at this time. Playing on our phones is a fun thought though!
  23. Unfortunately, PSU's coding/system/platform is very, very restrictive. I do not believe we are able to add additional types, however we can change the current ones we have. I made a suggestion awhile ago to redo the base classes to be something viable, or perhaps repurpose them for things like "Acromaster." Same here. IMO, it was the better story out of all the PSU:AOTI stories and it's sickening that Sega decided for that to be server side only.
  24. Okay, I know I'm zombieing an old topic here, but I think there are a couple of points that got missed that need to be covered. First: There are 27 weapon types, so Axes, Swords, Twin Sabers, Claws, Laser Cannons, etc. The grand total of all weapons is well into the hundreds. Second: I remember from playing Retail PSU, both the original and Ambition of the Illuminus in Story Mode (the offline single player mode) that 1-handed weapons had a tendency to either have better stats or Photon Arts with better modifiers. In fact, the 1-Handed Claws surpassed nearly everything for ATP until the Axes in AoI (Sorry, I didn't get to play online in Re-PSU and only in Re-AoI shortly before the PS2 servers were shut down, so I'm only familiar with the off-line mode stats.), and a Skill that had an absolutely insane ATP modifier. In fact, against any powerful enemy that had something like 3 or 4 hit boxes or less (or they were really spread out heavily), and this includes bosses, it would literally do more damage per full Skill combo than any other Skill in the game, period. Using an Axe with Anga Jabroga only got you better damage if it could hit 5 or more hit boxes, otherwise it was flatly inferior for damage output, despite Axes being the single most powerful striking weapons in the game. PSU has always had some balance issues regarding how the 1-handed weapons compared to the 2-handed weapons, though as a general rule the 2-handed weapons tended to have higher Max PP values, though some combinations of 1-handed weapons could achieve higher combined Max PP values (say, using a Wand with a TCSM instead of using a Rod because you're only using it for Support TECHNICs so you wouldn't have the elemental synergy bonus anyhow). Now, I am surprised from reading through this thread that Clementine was specifically re-balanced so that the weapons that the Master Types didn't use still had at least one type that could use them well enough to compare to the Master Types. Personally, if it was feasible to do, I would've gone the route of creating additional Master Types, causing the Expert Types to essentially just be mid-way types to the true heights of power, to get everything covered. Then again, Sega did start the 'let's keep the Master Types to a minimum and tweak the Expert Types' thing with the fact that there really isn't any way to create a feasible Master Type variant of the Protranser and Acrotecher, they're literally as good at their dedicated roles as it is possible to be, aside from having 'better' stat modifiers, and since they weren't focused around stats in the first place that defeats the purpose of the Master Type. I was actually thinking of suggesting some additional Master Types for the sole purpose of creating Types that could use the other weapons at S-Rank with Level 50 Photon Arts, and even had some ideas for requirements and stat balances for them. Looks like unless the team is going to do a massive re-balance to all of the Expert Types, as well as several weapons and Photon Arts, it is essentially a meaningless suggestion. Oh, well. It wasn't like I'd tried to create Master Type variants of the four Expert Types that don't have Master Types and aren't already effectively the Masters of their roles anyhow. I guess I'll go back to enjoying the game as it is, though I do wish the Episode 3 story content was available, as I've never gotten a chance to play it. Heck, I'd even settle for a script version of it if necessary, just to know how things resolved themselves after the end of Episode 2.
  25. Alguma chance do server ter suporte ao PS2? Porque agora que o DamonPs2 foi banido dos celulares de todos o novo emulador promete jogo online
  26. We can look at this logically (aka without morals since what they did to achieve this was immoral so clearly they don't care.) Someone stole this data, and then sold it to someone else whom then purchased the stolen data. This means someone felt the data had value and subtracted from their own funds to obtain it. People normally spend their money on things of value to them, but that value can depend on what that person means to get from it. This usually falls into two categories: To gain more value from it, or to "show off." ------------------------------- Gain Value If the point of stealing&paying for Marm's data was to make more value (aka more money/profit,) then there are a few steps they will need to take in order to do so. Build a server using Marm's data, rent server space to host it, and find a team to help update and fix the server are just a few things needed. Once the server is up and running, now they will need a player base to play to spend money on the game in order to make a profit from. How can they get players? Well, they can probably reach out to people whom have quit Clementine, people whom dislike it now, and more than likely their friends. If you'd like, we can use the pareto principle to deuce how many people may possibly play their server compared to Clem's. If you're right about 100 daily players, then they should expect about 20. That's not going to be enough, I assume. So now they will need to advertise their server in order to get new players to join and they will either have to promise or lie that their server is better than Clementine. They could pay for google/youtube/facebook ads, granted I don't believe their budget will get that big, so more than likely will be word of mouth through other forums or discords. Now, they will need to make money of some capacity so they will need to offer boosts, privilege's or unique content in order for players to shell out. Perhaps they do not wish to obtain monetary value from Marm's data that was stolen and they paid for. What would they do then? "Show-off" Although I do not know of any display cases where one can show-off a video game's data, it's possible that whomever wanted Marm's data just wanted it to have it. Perhaps they really just wanted a private server of their own but did not want to put in the effort to make one themselves, in which they play with themselves (lol) and their friends in their own separated world. If this is true, this seems to be quite important for them to be in control of everything since most players are happy with Clementine the way it is. It's possible that whomever is starting this new server simply wants to make a "better" PSU server. According to cold-hard logic, as Clementine players, if we want the best PSU server we can get, then competition is necessary. However, we are humans and believe in fair play, and someone who wins a competition by cheating cannot be labeled "a winner." If these people really wanted to compete, they should've made their own code, but we're past that now. For the worst option, maybe they had a vendetta against Marm and/or the Clementine staff/developers and simply wanted to harm their moral by taking his server and starting their own just to break down the community. I dislike painting people in such dark colors, but as logic dictates, I must think of every possibility as to why this happened. -------------------------------- Look, the world isn't just black and white. There's a chance the reason for doing what has been done was a little of column A and a little bit of B. All we can really gain is from the little we know. The data was created and belonged to Marm. He believed the data was worth the effort and did not wish to make it or sell it for profit. Whomever did this did see value in Marm's data as well. Enough to steal&pay for but not enough to make their own. It's also very clear that they do not care about the Clementine community by these actions either, since everyone here knows how they acquired Marm's data. If you are deeply concerned about this issue, then my advice is to not draw attention to it. Shed a light on it when necessary as evil only grows in the dark, but understand that if you continue mentioning it, even in a negative way, that will only help it stay relative. "There's no such thing as bad publicity." "Never let a catastrophe go to waste." "Create a problem, sell the solution."
  27. If it's money motivated, then they must be incredibly desperate. They can't seriously expect to make much money from the games code or even a private server. PSU is a very niche game, I see no way to make serious money from it. Are they looking to create their own private server? Like I said above, it's a niche game, anybody that cared about PSU is already here on Clementine. Will they be hoping to pinch players from Clementine to move to their private server? At peak times, Clementine can get over 100 players, so if they pinched half of the players away from Clementine, what have they really achieved? nothing really......well, you would pretty much kill both private servers by fracturing the player base, but that isn't exactly something worth striving for. Also, how could they even hope to gain any following at all after all of this? These are people that will betray you if it means they can gain something from it, would you really want to install something on your pc made by people like that? I certainly wouldn't.
  28. Not one-hundo on this, but I believe blocking someone means: You will not see their chat. (Unsure if they are able to see yours.) They cannot message you. They cannot invite you into a party. (Unsure if you can enter into theirs.) They cannot enter your rooms. (You can enter theirs.) They cannot join a party that you are in. (No error message pops up, they simply are unable to join.) They cannot send you a trade. (Unsure if you can send them one.) Unsure if they are able to view your character's info. They cannot send you their card. (You can send them your card, they will have the option to accept it or not.) If they accept your card or already have it, they will (still) be able to see your location. ) As Souma said, blacklisting applies to the whole account. Any character on that account will be blacklisted from any characters on your account. ( ! Be careful whom you send your card to! ! )
  29. Well said Seo, well said :3
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