Midori Oku wrote:I don't mind reworking the base TP for Beasts/Casts (to give them a slight buff), or giving small class boosts to them as well. However, I'm not going to rework all of that stats for a system that already worked really well for the most part. Getting rid of the gender gaps was enough in my opinion.
When I get around to it, I'll post the level 180 base stats with the boosted TP for Beasts/Casts.
As long as humans stay superior in hybrid classes/roles. Not that I'm a big human fan, but elevating the use of a cast or beast above that of a human renders a human useless.
Agreed, I also believe Newmans should be the second best hybrid build, being the closest to resemble humans, like HUnewearl being both good at attack and techs, as stated, Newmans do have the second best accuracy.
but I feel beasts should have the strongest ATP regardless of the fighter class, and so far there aren't many classes that have a boost for casts and beasts. Humans, however, still need to be much better at hybrids than main focus classes like the Master/ forte series. Though I still think they should get a "slight" boost in those. IMO, The TP difference should be at a minimum a 100 TP diff between races... not 700 or 500
Enemies being too easy could be solved with more resistances, more HP knockback resists, mental/defense boosts.
I always figured at high levels that enemies would have more of those balances towards endgame.
I'm not particularly for the whole S5~8 thing, but i do want to see atleast a completion of S4 and possibly S5 at a maximum.
One thing to note, What made the game extremely easy is the use of high level gear at such an early level. Why not make that based on level?
IMO beasts should have a bonus for Fighgunner, Wartecher, Arcofighter, and Fighmaster
Casts should have a bonus for Fighgunner, Guntecher, Protranser, and Gunmaster.
Newmans should have a slight bonus for Guntecher and Wartecher, The only issue I see with this is being ridiculously strong in TP in those classes, because they're already at a 103% bonus, but i'd like to see them be more useful in guns and melee with those classes, along with a slight bonus in acrotecher/acrofighter and masterforce(I'm saying this with uneasiness. they're already excel like crazy in those types.)
Humans can have a slight bonus in classes that they don't already have but continue to have a larger bonus in hybrid classes
that they already have. imo, they should be near 2nd best at everything. but not to the point everyone would choose to be that type because of that reason and completely leave the other races in the dust.