Sakarisei wrote:Read the description of the class.
"Advanced type with the abilities of Forces and Hunters.
Uses TECHNICs and striking attacks. Offers strong defense."
You're supposed to use both at the same time. And with this, I don't have the word of god to alter anything, but one of the things that I've done before suggesting improving WT is talking with another WTs. And yeah, I know about the higher defense, but that thing is useless if the WT doesn't have enough things in comparison with the other classes. More defense than the other classes is useless if the class does have no features with it.
I read the description of the class. It says it's a type with the abilities of Forces and Hunters. It says they are capable of using both TECHNICS and striking attacks. It also says it offers strong defense, which goes with what I was saying.
You know what I don't see? That you're SUPPOSED to use techs and melee at the same time. It DOES NOT say that I'm supposed to use one handed weapons. You can make ASSUMPTIONS about these things based on the gear load out, but that doesn't mean it's true. Also, "more defense" IS a feature of the class. High defense is something WT has that other classes do not. Just because you place no value on it, doesn't mean it actually is worthless.
Is high defense a GOOD feature? That's up for debate. As far as I can tell, you don't think it is. From my perspective, the difference is large enough that it is useful.
Sakarisei wrote:No one will stop you about the gamestyle that you take, but I'll tell you some things.
If you use S-Rank Wand with A-Rank Cards, and you find a GT with S-Rank Wand and S-Rand gun, basically the GT is more optimal than the WT. If you use a Two Handed weapon, basically many melees will overcome you. Yeah, it's ok that the WT has got some Two Handed weapons for heavier damage in striking, but you're not supposed to use it because you're a hybrid. And hybrid is not meant to be useless or weak. Hybrid is mixing for an unique style.
What are the WT/GT doing with the Wand + card load out? Are they spamming techs? Because if they are, a high level WT is going to be more effective. Are they healing? WT is going to be more effective for the melee members, where WT will be more useful for ranged partners. WT also has an edge on casting debuffs (usefulness aside, it IS something they can do). Are they spamming cards? Then yes, GT will out perform WT, because they're a ranger -- That's what they are supposed to do.
Furthermore, saying that WT isn't supposed to use heavier weapons is inane. They would not give you access to them if you weren't supposed to use them. You yourself keep preaching that WT is a hybrid, and that "hybrid is mixing for a unique style". Being able to switch between a dagger-techmag support roll, to a wand-card tech casting roll, to a more melee oriented spear, or even heavy hitting axe role, sounds pretty unique to me.
Sakarisei wrote:And about the Wands, yeah, they hit stronger, but in comparison with the T-Mags, they're faster and they use the left handed slot, the most important thing to make WT more useful since you can use too a one handed weapon while you cast your techs. Wands use the right hand slot, blocking you from using melee weapons and you're forced to use a ranged weapon with lvl 20 bullets.
I can't tell what point you're trying to make here. You say you can't use a melee weapon while casting from a wand, so you can use a T-mag instead. You just solved your own problem, I guess? Why not use both, though? Why are you limited to one? Why are you FORCED to use a ranged weapon? I use a T-mag with healing spells when I'm melee focused, and when I'm trying to be offensively tech focused, I switch to a wand. I am using the strength of fast casting T-mags for healing while meleeing, and I'm using the strength of a harder hitting wand when I want to get some tech output done. If I'm spamming techs from a wand, then I'm not using my secondary weapon anyways. In fact, if anything, I would equip an R-mag in my off hand slot while I'm spamming techs because it gives me some extra damage output while I throw diga at everything.
Sakarisei wrote:Yeah, you can play with Wands and Cards as a WT if you want, but I can assure you that GT and AT can overcome you easily with a palette slot like that.
And WT can overcome GT when using double sabers, daggers, or sabers and any off hand combo. WT can overcome GT with techs, period, after class level 15. Ranged weapons are a fallback and an option for WT, just like melee weapons are for GT. This is a silly comparison to make. WT can also juggle enemies easily with knuckles, which AT can't do at all. The near 25%~ difference in HP/ATP modifiers makes the two classes fairly different as well.
Sakarisei wrote:EDIT: Honestly I'd like to see left hand wands for avoid giving t-mags to WT. However, unafortunately, no one in this site is able to make it, so basically we must use the T-mags for allowing at the same time using techs and melee, the most important thing in WT...
I can't really comment on the design implications of this without doing some research on it, but I can imagine it would be a balancing nightmare.