Ricewind wrote:Edit: To the post above mine:
Awarding tokens for completing a mission completely takes away the RNG aspect. It'll turn into a total grind-fest. Run the mission the fastest = get more tokens.
The goal for the tokens was for it to be like an insurance policy. The current drop rates wouldn't change, so there would be the same RNG aspect for the most part. The tokens would just add a means for very unlucky players to have a fair opportunity to get something for their work.
I don't think it matters much though, Midori explained that adding more exchange missions probably won't happen.
The problem I am seeing is that any move towards individual drops will affect the drop rates, which were already abysmally low. I see that creating an even greater void between players than ever before.
Has the idea been thrown in here about giving certain classes a higher roll weight than others?
I.e., Masterforce's have a higher likelihood of receiving a [B] Psycho Wand than a [B] Feril Line from a roll